rectangularTwoColorGradientFragmentShader.glsl 732 B

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  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  2. /*
  3. * This file is part of the LibreOffice project.
  4. *
  5. * This Source Code Form is subject to the terms of the Mozilla Public
  6. * License, v. 2.0. If a copy of the MPL was not distributed with this
  7. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  8. */
  9. #version 120
  10. uniform vec4 v_startColor4d;
  11. uniform vec4 v_endColor4d;
  12. uniform mat3x2 m_transform;
  13. varying vec2 v_textureCoords2d;
  14. void main(void)
  15. {
  16. vec2 v = abs( vec2(m_transform * vec3(v_textureCoords2d,1)) );
  17. float t = max(v.x, v.y);
  18. gl_FragColor = mix(v_startColor4d,
  19. v_endColor4d,
  20. 1.0-t);
  21. }
  22. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */