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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
- #version 130
- varying vec2 tex_coord;
- varying vec2 alpha_coord;
- varying vec2 mask_coord;
- #ifdef USE_VERTEX_COLORS
- varying vec4 vertex_color;
- #endif
- uniform sampler2D texture;
- uniform sampler2D mask;
- uniform sampler2D alpha;
- uniform vec4 color;
- uniform int type;
- #define TYPE_NORMAL 0
- #define TYPE_BLEND 1
- #define TYPE_MASKED 2
- #define TYPE_DIFF 3
- #define TYPE_MASKED_COLOR 4
- void main()
- {
- vec4 texelTexture = texture2D(texture, tex_coord);
- if (type == TYPE_NORMAL)
- {
- gl_FragColor = texelTexture;
- }
- else if (type == TYPE_BLEND)
- {
- vec4 texelMask = texture2D(mask, mask_coord);
- vec4 texelAlpha = texture2D(alpha, alpha_coord);
- gl_FragColor = texelTexture;
- gl_FragColor.a = 1.0 - (1.0 - floor(texelAlpha.r)) * texelMask.r;
- }
- else if (type == TYPE_MASKED)
- {
- vec4 texelMask = texture2D(mask, mask_coord);
- gl_FragColor = texelTexture;
- gl_FragColor.a = 1.0 - texelMask.r;
- }
- else if (type == TYPE_DIFF)
- {
- vec4 texelMask = texture2D(mask, mask_coord);
- float alpha = 1.0 - abs(texelTexture.r - texelMask.r);
- if (alpha > 0.0)
- gl_FragColor = texelMask / alpha;
- gl_FragColor.a = alpha;
- }
- else if (type == TYPE_MASKED_COLOR)
- {
- #ifdef USE_VERTEX_COLORS
- gl_FragColor = vertex_color;
- #else
- gl_FragColor = color;
- #endif
- gl_FragColor.a = 1.0 - texelTexture.r;
- }
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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